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Island coordinate puzzle4 min

BIG WALK 4166 / 1899 Puzzle Solution and Button Location

Use the map grid to find coordinates 4166 / 1899, reach the rocks south of the broken train, and hold the hidden button while a teammate claims the totem.

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Beach / Red Drawbridge5 min

BIG WALK Crane Button Puzzle: Stack Players and Get the Red Blob

Find the yellow crane near the starting beach, stack two players to hit its high button, then deliver the dropped red blob to the Red Drawbridge receiver.

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Beach / Red Drawbridge5 min

BIG WALK Spyglass Puzzle: Open the Remote Red Blob Case

Split into a lookout and runner, use the blue telescope to locate the distant red-lit case, and hold the remote switch until your teammate removes the red blob.

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Beach / Red Drawbridge6 min

BIG WALK Blue House Symbols Puzzle: Match the Current Five-Symbol Code

Put one caller inside the blue house and one matcher outside, then reproduce the caller’s current five-symbol row in the same left-to-right order.

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Beach / Sand Castle Key5 min

BIG WALK Green Scaffold Levers: Pull Them One After Another on a Countdown

Put one player at every required green-scaffold lever, assign a fixed order, and pull one lever per spoken countdown cue instead of everyone pulling on “go.”

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Red Tower / Third blob6 min

BIG WALK Glass Room Triangles: Relay the Current 1–5 Button Order

Number the four lower controls from left to right and call the raised control 5, then relay each triangle that lights inside the glass room.

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Red Tower / Fourth blob7 min

BIG WALK Yellow Split Maze: Pre-Position Before Starting the Timed Ball

Route one player to the receiver and one to the tomato cannon before touching the timed ball, then make one short throw-and-slot relay.

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Red Tower / Forest relay6 min

BIG WALK Heavy Ball Puzzle: Relay It Uphill Without Losing Progress

Leapfrog two players up the forest path: the next player takes the heavy ball, then the freed player moves ahead to receive it again.

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Red Tower / Forest hoop5 min

BIG WALK Hoop Meter Puzzle: Score Lanterns Until Confetti

Use the nearby lanterns as basketballs, throw them down through the forest hoop, and watch the visible meter after every clean score.

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Red Tower / Cannonball return5 min

BIG WALK Cannonball Puzzle: Return the Tomato Timer to Its Slot

Pre-position one player below the yellow launcher, fire the tomato timer, return it up to the platform, and slot it before it expires.

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Blue Tower / Turnstile symbol house5 min

BIG WALK Turnstile Symbol House: Build the Five-Symbol Code

Split clue-reader and builder roles, call the five symbols from left to right, choose the matching handled pieces, and submit the board.

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Blue Tower / Five-minute locked room7 min

BIG WALK Five-Minute Room: Start the Timer and Wait It Out

Get the whole party into the red room, cover every player-scaled wall button, start the five-minute lock, and stay until the control-panel piece unlocks.

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Blue Tower / Cooperative obstacle course6 min

BIG WALK Cooperative Obstacle Course: Full Team Route

Move every player through the multicolour course, keep cleared doors open, cross the paired switches, and relay the tomato timer into its final holder.

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Blue Tower / Golden-head course12 min

BIG WALK Golden-Head Course: Guide the Blinded Player

Use one caller, short movement commands, and clear stop points to guide the golden-head wearer across the jumps, crouch section, tightrope, and final red button.

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Blue Tower / Charades symbol room6 min

BIG WALK Charades Room: Match the Five Poses

Put one player in the soundproof room, match their five current poses to the nine handled pose pieces, and submit the row without losing its order.

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Green Tower / Split-room signals7 min

BIG WALK Split Rooms: Relay Symbols by Voice and Light

Give both rooms the same 1-9 symbol index, send one side by speech and the return side as separated light-flash groups, then submit both five-slot rows.

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Green Tower / Coastal crane6 min

BIG WALK Coastal Crane: Sync Every Active Switch

Count the active coastal-crane switches in your current world, station one operator at each, use one visible ready cue, and recover a mistimed press without scattering the team.

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Green Tower / Invisible-symbol lens7 min

BIG WALK Invisible Symbols: Map All 9 Lens Pieces

Keep the nine blank-looking pieces in a fixed 1-9 layout, reveal each symbol through the spyglass, then rebuild the current five-symbol target without losing a tile.

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Green Tower / Hidden red lamps8 min

BIG WALK Hidden Red Lamps: Build a Safe Green Route

Index the Green Tower lamp circle, mark every persistent red-star hazard after a failed attempt, then finish using the known-safe green lamps.

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Green Tower / Head count7 min

BIG WALK Head Count: Split 10 Lamps and Add the Total

Divide the ten coloured lamp columns before starting, count only your assigned silhouettes, then combine subtotals and enter the current total.

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Yellow Tower / Four-colour wheel12 min

BIG WALK Four-Colour Wheel: Find Every Yellow, Green, Red and Blue Piece

Search one terrain zone per colour, return pieces to the wall wheel as you find them, and use the remaining gaps to recover the last missing piece.

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Yellow Tower / Six microphones7 min

BIG WALK Six-Microphone Puzzle: Reliable Sound-Check Method

Number the six feeds, keep every test phrase identical, and let the seated listener identify one microphone at a time.

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Yellow Tower / Speaker matching8 min

BIG WALK Speaker Sound Matching: Match All Five Booths

Compare one reference booth at a time, describe rhythm and pitch, and hang the matching movable speaker in that booth.

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Yellow Tower / Mirrored stage6 min

BIG WALK Mirrored Stage Buttons: Convert Every Position

Number the seven audience controls, reverse the booth view horizontally, and press one confirmed position at a time.

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Yellow Tower / Cliff light relay8 min

BIG WALK Cliff Lights and Buttons: Two-Room Relay

Name every wall, describe the active light by local pattern and position, then press the matching button across the cliff.

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Island optional / Forget-Me-Not12 min

BIG WALK Forget-Me-Not: Return Every Icon and Sound Clue

Audit the peninsula console, revisit the earlier matching puzzles, and return each current-world clue to its numbered slot.

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Island optional / Climbing arena7 min

BIG WALK Climbing Puzzle: Kick the Reward Block to the Top

Line up controlled kicks one tier at a time, keep spotters above the block, and finish on the top pedestal.

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Island optional / Locked Up7 min

BIG WALK Locked Up Puzzle: Buttons, Hidden Control and Symbols

Trigger both wall buttons, find the hidden control, then relay the current symbol order between the divided rooms.

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Island optional / Large Warehouse8 min

BIG WALK Large Warehouse Pose Code: Relay the Symbol Order

Split across the warehouse, turn each current symbol into a distinct pose, and replay the sequence in one fixed direction.

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Island optional / Playground8 min

BIG WALK Playground Kettle Dots: Send and Rebuild the Message

Number the sunken-room grid, place kettles to encode the active dots, swap access, and reproduce them with wall symbols.

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Island optional / Musical box9 min

BIG WALK Musical Camouflage Box: Follow the Song and Open It

Keep one player at the rock-hidden case, send a listener to the distant audio station, and use the active song cue to choose the remote control.

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Postgame Purple / Clifftop Golf12 min

BIG WALK Clifftop Golf: Carry the Ball to the Purple Flag Hole

Recover the ball from the shared Golf Tee, transport it over the safe route, and seat it in the cliff-edge hole.

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Postgame Purple / Warehouse8 min

BIG WALK Purple Warehouse: Doors, Turnstiles and Icon Order

Use both entrances, close the routes, keep stable reader/operator roles, and relay the current icon order.

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Postgame Purple / Beach House7 min

BIG WALK Beach House Icons: Turnstile Order Relay

Send players through both routes, keep the visible sequence with one observer, and operate the back porch one icon at a time.

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Postgame Purple / Greenhouse9 min

BIG WALK Greenhouse Sounds: Match Every Speaker Cue

Split between sampler and sound room, describe one cue structurally, and place its match before moving on.

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Postgame Purple / Beach Timer12 min

BIG WALK Beach Timer: Three-Phase Scaffold Course

Open the route by carrying, synchronize the active switches, then deliver the timer through the staircase to its pedestal.

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Postgame Purple / Multi-Light8 min

BIG WALK Multi-Light Puzzle: Intercom Sequence Relay

Split between the two waterside stations, number the light panel, and use announce-repeat-confirm-press for every current cue.

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Postgame Purple / Patience32 min

BIG WALK Patience Puzzle: Complete the 30-Minute Wait

Identify the correct clifftop red structure, start with two seated players, and protect one uninterrupted thirty-minute attempt.

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