BIG WALK 4166 / 1899 Puzzle Solution and Button Location
Use the map grid to find coordinates 4166 / 1899, reach the rocks south of the broken train, and hold the hidden button while a teammate claims the totem.
Open solution38 verified walkthroughs
Browse 38 evidence-backed walkthroughs by tower and puzzle family. This is a practical first-version catalog, not a claim that every puzzle in BIG WALK is covered.
Map-coordinate and hidden-location solutions around the island.
Open area hub 4 guidesBeach structures and the Red Drawbridge route.
Open area hub 5 guidesRed Tower puzzles and the path toward its map reward.
Open area hub 5 guidesBlue Tower communication and movement puzzles.
Open area hub 5 guidesGreen Tower split-room, light, crane and counting puzzles.
Open area hub 5 guidesYellow Tower collection, sound and separated-room puzzles.
Open area hub 6 guidesRed Blob side puzzles that are easy to pass without noticing.
Open area hub 7 guidesPurple Blob challenges unlocked after the main ending.
Open area hubUse the map grid to find coordinates 4166 / 1899, reach the rocks south of the broken train, and hold the hidden button while a teammate claims the totem.
Open solutionFind the yellow crane near the starting beach, stack two players to hit its high button, then deliver the dropped red blob to the Red Drawbridge receiver.
Open solutionSplit into a lookout and runner, use the blue telescope to locate the distant red-lit case, and hold the remote switch until your teammate removes the red blob.
Open solutionPut one caller inside the blue house and one matcher outside, then reproduce the caller’s current five-symbol row in the same left-to-right order.
Open solutionPut one player at every required green-scaffold lever, assign a fixed order, and pull one lever per spoken countdown cue instead of everyone pulling on “go.”
Open solutionNumber the four lower controls from left to right and call the raised control 5, then relay each triangle that lights inside the glass room.
Open solutionSolve the BIG WALK yellow maze puzzle by placing one player at the receiver and one at the tomato cannon before starting the timed ball.
Open solutionSolve the BIG WALK heavy ball puzzle at 3740, 1620 by leapfrogging two players uphill until the ball reaches the blue goal pad.
Open solutionUse the nearby lanterns as basketballs, throw them down through the forest hoop, and watch the visible meter after every clean score.
Open solutionPre-position one player below the yellow launcher, fire the tomato timer, return it up to the platform, and slot it before it expires.
Open solutionSplit clue-reader and builder roles, call the five symbols from left to right, choose the matching handled pieces, and submit the board.
Open solutionPress every wall button, keep the party inside, and wait until 00:00. This is the BIG WALK 5-minute room, not the postgame 30-minute wait.
Open solutionSolve the BIG WALK obstacle course with a full cooperative route through the held doors, paired switches, and final tomato-timer relay.
Open solutionUse one caller, short movement commands, and clear stop points to guide the golden-head wearer across the jumps, crouch section, tightrope, and final red button.
Open solutionPut one player in the soundproof room, match their five current poses to the nine handled pose pieces, and submit the row without losing its order.
Open solutionGive both rooms the same 1-9 symbol index, send one side by speech and the return side as separated light-flash groups, then submit both five-slot rows.
Open solutionCount the active coastal-crane switches in your current world, station one operator at each, use one visible ready cue, and recover a mistimed press without scattering the team.
Open solutionSolve the BIG WALK invisible ink puzzle by indexing nine blank pieces, revealing each symbol through the lens, and rebuilding the current five-symbol target.
Open solutionIndex the Green Tower lamp circle, mark every persistent red-star hazard after a failed attempt, then finish using the known-safe green lamps.
Open solutionDivide the ten coloured lamp columns before starting, count only your assigned silhouettes, then combine subtotals and enter the current total.
Open solutionSearch one terrain zone per colour, return pieces to the wall wheel as you find them, and use the remaining gaps to recover the last missing piece.
Open solutionNumber the six feeds, keep every test phrase identical, and let the seated listener identify one microphone at a time.
Open solutionCompare each booth’s rhythm and pitch, then hang the matching speaker in that booth to solve the puzzle.
Open solutionNumber the seven audience controls, reverse the booth view horizontally, and press one confirmed position at a time.
Open solutionName every wall, describe the active light by local pattern and position, then press the matching button across the cliff.
Open solutionAudit the peninsula console, revisit the earlier matching puzzles, and return each current-world clue to its numbered slot.
Open solutionComplete High Up a Cliff with controlled kicks, one tier at a time, until the reward block reaches the top pedestal.
Open solutionTrigger both wall buttons, find the hidden control, then relay the current symbol order between the divided rooms.
Open solutionSplit across the warehouse, turn each current symbol into a distinct pose, and replay the sequence in one fixed direction.
Open solutionNumber the sunken-room grid, place kettles to encode the active dots, swap access, and reproduce them with wall symbols.
Open solutionKeep one player at the rock-hidden case, send a listener to the distant audio station, and use the active song cue to choose the remote control.
Open solutionSolve the BIG WALK clifftop golf puzzle by recovering the shared-tee ball, following the safe route, and placing it in the purple-flag hole.
Open solutionUse both entrances, close the routes, keep stable reader/operator roles, and relay the current icon order.
Open solutionSend players through both routes, keep the visible sequence with one observer, and operate the back porch one icon at a time.
Open solutionSplit between sampler and sound room, describe one cue structurally, and place its match before moving on.
Open solutionOpen the route by carrying, synchronize the active switches, then deliver the timer through the staircase to its pedestal.
Open solutionSplit between the two waterside stations, number the light panel, and use announce-repeat-confirm-press for every current cue.
Open solutionIdentify the correct clifftop red structure, start with two seated players, and protect one uninterrupted thirty-minute attempt.
Open solution