38 verified walkthroughs

BIG WALK Puzzle Catalog

Browse 38 evidence-backed walkthroughs by tower and puzzle family. This is a practical first-version catalog, not a claim that every puzzle in BIG WALK is covered.

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All published guides

01 · Island coordinate puzzle

BIG WALK 4166 / 1899 Puzzle Solution and Button Location

Use the map grid to find coordinates 4166 / 1899, reach the rocks south of the broken train, and hold the hidden button while a teammate claims the totem.

Open solution
02 · Beach / Red Drawbridge

BIG WALK Crane Button Puzzle: Stack Players and Get the Red Blob

Find the yellow crane near the starting beach, stack two players to hit its high button, then deliver the dropped red blob to the Red Drawbridge receiver.

Open solution
03 · Beach / Red Drawbridge

BIG WALK Spyglass Puzzle: Open the Remote Red Blob Case

Split into a lookout and runner, use the blue telescope to locate the distant red-lit case, and hold the remote switch until your teammate removes the red blob.

Open solution
04 · Beach / Red Drawbridge

BIG WALK Blue House Symbols Puzzle: Match the Current Five-Symbol Code

Put one caller inside the blue house and one matcher outside, then reproduce the caller’s current five-symbol row in the same left-to-right order.

Open solution
05 · Beach / Sand Castle Key

BIG WALK Green Scaffold Levers: Pull Them One After Another on a Countdown

Put one player at every required green-scaffold lever, assign a fixed order, and pull one lever per spoken countdown cue instead of everyone pulling on “go.”

Open solution
06 · Red Tower / Third blob

BIG WALK Glass Room Triangles: Relay the Current 1–5 Button Order

Number the four lower controls from left to right and call the raised control 5, then relay each triangle that lights inside the glass room.

Open solution
07 · Red Tower / Fourth blob

BIG WALK Yellow Split Maze: Pre-Position Before Starting the Timed Ball

Route one player to the receiver and one to the tomato cannon before touching the timed ball, then make one short throw-and-slot relay.

Open solution
08 · Red Tower / Forest relay

BIG WALK Heavy Ball Puzzle: Relay It Uphill Without Losing Progress

Leapfrog two players up the forest path: the next player takes the heavy ball, then the freed player moves ahead to receive it again.

Open solution
09 · Red Tower / Forest hoop

BIG WALK Hoop Meter Puzzle: Score Lanterns Until Confetti

Use the nearby lanterns as basketballs, throw them down through the forest hoop, and watch the visible meter after every clean score.

Open solution
10 · Red Tower / Cannonball return

BIG WALK Cannonball Puzzle: Return the Tomato Timer to Its Slot

Pre-position one player below the yellow launcher, fire the tomato timer, return it up to the platform, and slot it before it expires.

Open solution
11 · Blue Tower / Turnstile symbol house

BIG WALK Turnstile Symbol House: Build the Five-Symbol Code

Split clue-reader and builder roles, call the five symbols from left to right, choose the matching handled pieces, and submit the board.

Open solution
12 · Blue Tower / Five-minute locked room

BIG WALK Five-Minute Room: Start the Timer and Wait It Out

Get the whole party into the red room, cover every player-scaled wall button, start the five-minute lock, and stay until the control-panel piece unlocks.

Open solution
13 · Blue Tower / Cooperative obstacle course

BIG WALK Cooperative Obstacle Course: Full Team Route

Move every player through the multicolour course, keep cleared doors open, cross the paired switches, and relay the tomato timer into its final holder.

Open solution
14 · Blue Tower / Golden-head course

BIG WALK Golden-Head Course: Guide the Blinded Player

Use one caller, short movement commands, and clear stop points to guide the golden-head wearer across the jumps, crouch section, tightrope, and final red button.

Open solution
15 · Blue Tower / Charades symbol room

BIG WALK Charades Room: Match the Five Poses

Put one player in the soundproof room, match their five current poses to the nine handled pose pieces, and submit the row without losing its order.

Open solution
16 · Green Tower / Split-room signals

BIG WALK Split Rooms: Relay Symbols by Voice and Light

Give both rooms the same 1-9 symbol index, send one side by speech and the return side as separated light-flash groups, then submit both five-slot rows.

Open solution
17 · Green Tower / Coastal crane

BIG WALK Coastal Crane: Sync Every Active Switch

Count the active coastal-crane switches in your current world, station one operator at each, use one visible ready cue, and recover a mistimed press without scattering the team.

Open solution
18 · Green Tower / Invisible-symbol lens

BIG WALK Invisible Symbols: Map All 9 Lens Pieces

Keep the nine blank-looking pieces in a fixed 1-9 layout, reveal each symbol through the spyglass, then rebuild the current five-symbol target without losing a tile.

Open solution
19 · Green Tower / Hidden red lamps

BIG WALK Hidden Red Lamps: Build a Safe Green Route

Index the Green Tower lamp circle, mark every persistent red-star hazard after a failed attempt, then finish using the known-safe green lamps.

Open solution
20 · Green Tower / Head count

BIG WALK Head Count: Split 10 Lamps and Add the Total

Divide the ten coloured lamp columns before starting, count only your assigned silhouettes, then combine subtotals and enter the current total.

Open solution
21 · Yellow Tower / Four-colour wheel

BIG WALK Four-Colour Wheel: Find Every Yellow, Green, Red and Blue Piece

Search one terrain zone per colour, return pieces to the wall wheel as you find them, and use the remaining gaps to recover the last missing piece.

Open solution
22 · Yellow Tower / Six microphones

BIG WALK Six-Microphone Puzzle: Reliable Sound-Check Method

Number the six feeds, keep every test phrase identical, and let the seated listener identify one microphone at a time.

Open solution
23 · Yellow Tower / Speaker matching

BIG WALK Speaker Sound Matching: Match All Five Booths

Compare one reference booth at a time, describe rhythm and pitch, and hang the matching movable speaker in that booth.

Open solution
24 · Yellow Tower / Mirrored stage

BIG WALK Mirrored Stage Buttons: Convert Every Position

Number the seven audience controls, reverse the booth view horizontally, and press one confirmed position at a time.

Open solution
25 · Yellow Tower / Cliff light relay

BIG WALK Cliff Lights and Buttons: Two-Room Relay

Name every wall, describe the active light by local pattern and position, then press the matching button across the cliff.

Open solution
26 · Island optional / Forget-Me-Not

BIG WALK Forget-Me-Not: Return Every Icon and Sound Clue

Audit the peninsula console, revisit the earlier matching puzzles, and return each current-world clue to its numbered slot.

Open solution
27 · Island optional / Climbing arena

BIG WALK Climbing Puzzle: Kick the Reward Block to the Top

Line up controlled kicks one tier at a time, keep spotters above the block, and finish on the top pedestal.

Open solution
28 · Island optional / Locked Up

BIG WALK Locked Up Puzzle: Buttons, Hidden Control and Symbols

Trigger both wall buttons, find the hidden control, then relay the current symbol order between the divided rooms.

Open solution
29 · Island optional / Large Warehouse

BIG WALK Large Warehouse Pose Code: Relay the Symbol Order

Split across the warehouse, turn each current symbol into a distinct pose, and replay the sequence in one fixed direction.

Open solution
30 · Island optional / Playground

BIG WALK Playground Kettle Dots: Send and Rebuild the Message

Number the sunken-room grid, place kettles to encode the active dots, swap access, and reproduce them with wall symbols.

Open solution
31 · Island optional / Musical box

BIG WALK Musical Camouflage Box: Follow the Song and Open It

Keep one player at the rock-hidden case, send a listener to the distant audio station, and use the active song cue to choose the remote control.

Open solution
32 · Postgame Purple / Clifftop Golf

BIG WALK Clifftop Golf: Carry the Ball to the Purple Flag Hole

Recover the ball from the shared Golf Tee, transport it over the safe route, and seat it in the cliff-edge hole.

Open solution
33 · Postgame Purple / Warehouse

BIG WALK Purple Warehouse: Doors, Turnstiles and Icon Order

Use both entrances, close the routes, keep stable reader/operator roles, and relay the current icon order.

Open solution
34 · Postgame Purple / Beach House

BIG WALK Beach House Icons: Turnstile Order Relay

Send players through both routes, keep the visible sequence with one observer, and operate the back porch one icon at a time.

Open solution
35 · Postgame Purple / Greenhouse

BIG WALK Greenhouse Sounds: Match Every Speaker Cue

Split between sampler and sound room, describe one cue structurally, and place its match before moving on.

Open solution
36 · Postgame Purple / Beach Timer

BIG WALK Beach Timer: Three-Phase Scaffold Course

Open the route by carrying, synchronize the active switches, then deliver the timer through the staircase to its pedestal.

Open solution
37 · Postgame Purple / Multi-Light

BIG WALK Multi-Light Puzzle: Intercom Sequence Relay

Split between the two waterside stations, number the light panel, and use announce-repeat-confirm-press for every current cue.

Open solution
38 · Postgame Purple / Patience

BIG WALK Patience Puzzle: Complete the 30-Minute Wait

Identify the correct clifftop red structure, start with two seated players, and protect one uninterrupted thirty-minute attempt.

Open solution