Where to go
The Large Warehouse stands in open ground between two parts of a stream. Its scale, open setting, split interior, and Red Blob distinguish it from the smaller Purple warehouse on a waterside ledge.
Split across the warehouse, turn each current symbol into a distinct pose, and replay the sequence in one fixed direction.
Find the large warehouse in open ground between two stream sections—not the smaller waterside Purple warehouse. Send players into both halves and choose a fixed reading direction. The reader views the current symbol order and converts each symbol into a deliberately different body pose. The observer names or records each pose position, then reproduces the order on the action side one at a time. Use exaggerated shapes: arms high, arms wide, one arm up, crouch, three-dot gesture, and spiral direction should never look alike. If rejected, compare the first disputed position instead of replaying faster.
The Large Warehouse stands in open ground between two parts of a stream. Its scale, open setting, split interior, and Red Blob distinguish it from the smaller Purple warehouse on a waterside ledge.

Use the open ground and two stream sections to reject the smaller waterside warehouse.
The selected puzzle awards a Red Blob.

Place the reader where symbols appear and the observer on the response side, then lock a reading direction.
Neither role changes viewpoint mid-sequence.

Assign a large body shape and short name to each visible symbol before starting the sequence.
No two symbols share a confusing silhouette.

Reader shows the first symbol pose and holds it until the observer repeats its name and index.
The observer confirms before the reader moves.

Observer reproduces the poses on the action side in the same fixed direction, one confirmed position at a time.
The entered count matches the current display count.

On rejection, compare the earliest uncertain index, enlarge that pose, then replay from the reset point.
The accepted sequence releases the Red Blob.
Use one player for each information or action side. One player performs; one records and reproduces the order.
Keep the two core roles unchanged. Extra players should spot, carry, or record the current sequence without creating a second caller.