Red Tower / Forest hoop5 min readhoop meter puzzle

BIG WALK Hoop Meter Puzzle: Score Lanterns Until Confetti

Use the nearby lanterns as basketballs, throw them down through the forest hoop, and watch the visible meter after every clean score.

Direct solution

Go to map coordinates 3830, 1560 in the same forest as the heavy-ball relay. Pick up a round lantern, stand just outside the hoop instead of directly underneath it, aim above the rim, and use an overhead throw so the lantern falls down through the ring. A clean basket advances the visible meter; a miss does nothing. Retrieve the same lantern or use another nearby one and keep scoring until the meter fills and confetti fires. The cross-checked two-player layout required 8 baskets, but use the meter—not a memorized number—because host player count can change the target.

Where to go

The hoop is at approximately 3830, 1560 in the forest southeast of Red Tower, close to the 3740, 1620 heavy-ball relay. Look for a tall circular hoop with a vertical progress display and loose glowing lanterns nearby.

Before the first shot

  • Bring at least one lantern to the throwing side; several usable lanterns sit around the puzzle.
  • Choose one shooter and keep teammates out of the flight path so they do not bump the lantern.
  • Find the progress meter before shooting so someone can confirm whether each basket registered.

Exact steps

  1. Forest hoop and meter at the BIG WALK 3830 1560 puzzle
    Source time 09:23Temporary frame
    1

    Find the hoop at 3830, 1560

    Travel southeast from Red Tower into the forest and locate the tall hoop and progress display near the heavy-ball puzzle area.

    You can see both the ring and a meter that can record several successful throws.

  2. Round lantern used as a ball for the BIG WALK hoop puzzle
    Source time 09:33Temporary frame
    2

    Use a round lantern as the ball

    Pick up one of the glowing round lanterns near the hoop. Do not search for a separate basketball; the lantern is the scoring object.

    The shooter is holding a round glowing lantern and can still face the hoop clearly.

  3. Safe throwing distance in front of the BIG WALK forest hoop
    Source time 09:53Temporary frame
    3

    Step back from directly under the rim

    Stand a short distance in front of the hoop. Leave enough space for an upward arc; throwing from directly below tends to hit the underside or travel backward.

    The full ring is visible above the reticle with open sky or trees behind it.

  4. Lantern aimed above the rim for the BIG WALK hoop meter puzzle
    Source time 10:42Temporary frame
    4

    Aim high and throw down through the ring

    Use an overhead throw aimed slightly above the centre of the hoop. Release so the lantern reaches the top of its arc before crossing the rim.

    The lantern passes from above the ring to below it and the meter gains one step.

  5. Repeated lantern shots filling the BIG WALK hoop progress meter
    Source time 11:32Temporary frame
    5

    Repeat only the shot that registered

    Retrieve the lantern, return to the same mark, and repeat the overhead arc. If the meter does not move, adjust distance or release height before counting the attempt.

    Each successful basket adds visible progress instead of relying on the team’s spoken count.

  6. Confetti after filling the BIG WALK forest hoop meter
    Source time 11:51Temporary frame
    6

    Stop when the meter fills and confetti fires

    Continue clean baskets until the display is full. Collect the released control-panel piece only after the confetti confirms completion.

    Confetti fires at the puzzle and the reward is available to carry back to a tower.

Player-count plan

2 players

The cross-checked layout used 8 made baskets. Let one player shoot while the other retrieves lanterns and watches the meter.

3-4 players

Use one shooting line and one meter caller; extra players retrieve missed lanterns. The requirement can scale, so finish by the display rather than counting to 8 blindly.

Common mistakes

  • Searching for a basketball instead of using the loose round lanterns.
  • Standing directly under the hoop and throwing into its underside.
  • Counting every attempt even when the meter did not advance.
  • Letting teammates lift or bump the shooter during release, which changes the arc.

How to recover

  1. 1.If a lantern lands in the brush, leave the shooter’s position marked and send one player to retrieve it.
  2. 2.If throws travel backward, step farther from the rim and release the overhead throw earlier.
  3. 3.If the team loses count, ignore the spoken number and read the progress meter; only filled segments matter.

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