Where to go
The lookout station is a raised red platform with a blue telescope and a yellow button. The reward case is far across the rocky beach in the direction shown through the telescope, marked by a red light when the switch is active.
Split into a lookout and runner, use the blue telescope to locate the distant red-lit case, and hold the remote switch until your teammate removes the red blob.
Bring two players. From the Red Drawbridge receiver area, spot the raised blue telescope station. Leave one player there as the lookout and send the runner to the distant red light the telescope points at. The lookout must hold the yellow button beside the telescope continuously; this opens the runner’s case. The runner takes the red blob, then both players regroup at the drawbridge receiver and place it in its matching slot while the corresponding receiver button is held.
The lookout station is a raised red platform with a blue telescope and a yellow button. The reward case is far across the rocky beach in the direction shown through the telescope, marked by a red light when the switch is active.

From the Red Drawbridge receiver side, face out across the beach and look left toward the raised red structure. The blue telescope on top is the landmark.
You can see a blue telescope silhouetted on the platform above the rocky route.

Move one player onto the platform beside the telescope and yellow button. The second player follows the telescope’s direction toward the distant case.
The lookout has both the telescope and button within reach while the runner is free to travel.

The lookout presses and keeps holding the yellow button. Do not tap and release it: the case only stays open while the switch is active.
A red light appears across the rocks, marking the runner’s destination.

While still holding the switch, the lookout uses the telescope view to track the distant case and guide the runner toward the red signal.
Through the telescope, the red-lit container visibly opens while the button remains held.

The runner enters the open case and picks up the red blob. Signal the lookout only after the blob is fully out; then the lookout can release the switch.
The runner is holding the red blob outside the container and the closing case can no longer trap it.

Carry the blob back to the crown-shaped Red Drawbridge station. One player holds the receiver button for the matching slot while the other seats the blob, then releases only after it stays in place.
The blob remains in its receiver when the hold-button player lets go.
Use one fixed lookout and one runner. The lookout never leaves the switch until the runner confirms the pickup.
Keep one player on the switch, send one to the case, and use extras as route spotters or escorts. Extra players do not replace the continuous hold.