Big Walk: All 7 Radio Station Locations
Where to find every one of the 7 radio stations in Big Walk, with landmark-by-landmark directions, the towers and rope bridge you need first, and the exact spot for each.
Big Walk hides seven radio stations across the island, and none of them come with a marker. This guide gives you the direct location of every one, ordered 1 through 7, plus the two you cannot reach until you have cleared the right towers. Everything is written to be followed in-game without pausing the video.
The 7 radio stations at a glance
- Radio 1 — the beginning area. The first station you reach, and the one where you pick up the radio itself.
- Radio 2 — the mountain top, south. Requires the rope bridge; most players never come here until the late game.
- Radio 3 — beside the Red Tower. The green station you pass during the first couple of missions.
- Radio 4 — past the Blue Lighthouse. Keep walking until you hit the wall, then drop into the yellow area below.
- Radio 5 — inside the tunnels. Requires clearing the Yellow Tower; it is a small lit DJ booth on the ground.
- Radio 6 — under the Green Tower. Tucked just beneath the green structure.
- Radio 7 — the map's far edge. Near the Yellow Tower, a flat-topped red station that is hard to miss.
The stations are not laid out in 1-to-7 order around the map, so do not expect them to chain from one to the next — use the landmarks below instead.
Before you start
You can get Radio 1, 3, 4, 6 and 7 the moment you can walk to them. Two stations are gated behind progress:
- Radio 2 needs the rope bridge. The rope bridge is activated by beating the Green Tower, so budget that clear first.
- Radio 5 needs the tunnels. The tunnels unlock after you complete the Yellow Tower and get the key.
Bring a light source for Radio 5 — it sits in the tunnels and the area gets dark. If you want to mirror this walkthrough exactly, the source video uses a modded copy of Big Walk and carries the map to make every position visible, but each station sits at the same real spot in an unmodded game.
Radio 1 — the beginning area

00:25 — the starting area, the first station you come across.
This is the easiest one and the only station you are unlikely to miss. From the moment you load in, stay in the beginning area — the very first radio station sits here, and it is the one where you pick up the radio. If you have not yet collected your radio at all, this is the spot to do it.
Success check: you are holding the radio and can hear the station's audio.
Common mistake: walking straight past it at spawn because the station blends into the scenery. Recovery: head back to where you first appeared and look for the radio on its stand near the start of the map.
Radio 2 — mountain top, south (rope bridge)

01:52 — the second station sits right on top of the mountain, just behind the crossing.
From the beginning area, head all the way south, up the mountain. You need the rope bridge to get there, so make sure the Green Tower is already cleared and the bridge is active. Climb to the top of the mountain — the second radio station is right on top, just behind where you come up.
This one is a late-game find for most people purely because of the bridge requirement, but the station itself is simple to grab once you are up there.
Success check: you are standing on the mountain top and the second station is directly behind the bridge landing.
Common mistake: trying to reach the mountain before activating the rope bridge and wasting time looking for a climb that does not exist. Recovery: go clear the Green Tower first, then return and take the bridge up.
Radio 3 — beside the Red Tower

01:09 — the third station, found right at the end of the Red Tower area.
Head for the Red Tower, the one everyone knows from the first couple of missions. The third radio station is technically the third of seven, but it is most likely the second one you will actually come across during normal play. Look for the green station here, near the tower.
Success check: you spot the green station beside the Red Tower and its audio is playing.
Common mistake: confusing this station's numbering — it is #3 even though it is usually the second you find. The number does not matter for collection; only the location does. Recovery: if you cannot find it, walk the full perimeter of the Red Tower and watch for the green structure.
Radio 4 — past the Blue Lighthouse

02:58 — the fourth station, found after following the wall down into the yellow area.
From the mountain side, go past the Blue Tower (or Blue Lighthouse, same thing). Keep going in a straight line until you hit the wall, then drop down into the yellow area below. The fourth radio station is down here in that vicinity. The narrator in the source video had to hunt for this one, so give yourself a moment to scan the area rather than expecting it on the first pass.
Success check: you are in the yellow area against the wall and the fourth station is in view.
Common mistake: stopping at the Blue Lighthouse and searching around it, when the station is actually further on, down past the wall. Recovery: from the lighthouse, keep walking until you physically reach the wall, then descend into the yellow zone and sweep the area.
Radio 5 — inside the tunnels (DJ booth)

04:35 — the fifth station, a small DJ booth with lights you can press, on the tunnel floor.
This is the most demanding station to reach. First complete the Yellow Tower and get the key to unlock the tunnels. Once the tunnels are open, go inside, grab a light source, and work your way around until you reach the station. It is a little DJ booth with lights that you can press and turn on — sitting on the ground of the tunnel.
The source video enters the tunnels and the screen goes noticeably dark, so keep your light ready; the booth's own lights are your landmark.
Success check: you find the lit DJ booth on the tunnel floor and can interact with its buttons.
Common mistake: entering the tunnels without a light source and getting lost in the dark, or trying to reach the station before clearing the Yellow Tower. Recovery: if you cannot find the booth, back out, grab a light, and re-enter — then hug the tunnel walls and sweep the floor for the glowing booth.
Radio 6 — under the Green Tower

01:24 — the sixth station is literally just beneath the green tower.
This one is a short hop from Radio 3. Use the Green Tower as your reference point — the sixth radio station is literally just beneath the green structure. Walk over to the Green Tower and look at its base; the station is right there.
Success check: you are at the foot of the Green Tower and the sixth station is in front of you.
Common mistake: climbing the Green Tower to look for the station, when it sits underneath rather than up high. Recovery: come back down to the base of the tower and check directly beneath it.
Radio 7 — the map's far edge

03:28 — the seventh station, a flat red one near the Yellow Tower, on the map's edge.
The seventh station is out on the entire far edge of the map. Look for the Yellow Tower in the distance and head to that vicinity. The station here is a flat-topped red one that plays its music, and because it looks unusual — flat, and not offering much around it — you will not miss it if you pass through the puzzles in this area.
Success check: you reach the flat red station near the Yellow Tower and it is playing its music.
Common mistake: heading toward the Yellow Tower but stopping before the map edge, then missing the flat station sitting out past the puzzles. Recovery: keep going to the actual edge of the map near the Yellow Tower and look for the flat red station.
Success check
All seven stations found. If you collected them out of order, that is fine — the number only labels the station, not the route. The useful confirmation is that each station responds when you reach it (Radio 1 gives you the radio; Radio 7 plays its music; Radio 5 lights up for you to press).
Player-count and version notes
- The stations are world locations, so player count does not change them. Two towers gate two of them (Green Tower for Radio 2, Yellow Tower for Radio 5), and those tower clears work the same in any group size.
- The source walkthrough uses a modded Big Walk purely to show every position in one pass. The station spots are the same in the normal game; only the narrator's ability to fly around and reveal the map is modified.
- Radio numbers are not in geographic order around the island, so treat the list as a checklist, not a walking route.
Source
This article is a single-source guide synthesized from one public video: How to find all 7 Radio Stations in Big Walk | All Radio Station Locations by MonkeyKingHero (youtube.com/watch?v=FeNTUMJd_Vg). Every section maps to a timestamped moment in that video, and the frames are temporary extracts used only to illustrate the steps, not final artwork. Facts were taken from the video's own captions and footage; this article does not claim cross-verification against other sources.
