Big Walk: The Balloon Carry Case — How to Carry Two Blobs, Gourds or Beans
What the floating balloon in Big Walk marks and how the case underneath it works: pick it up, seat two red blobs, gourds or beans in it, and mount it on a backpack so one player hauls two items at once, plus the two things the source tried that do nothing.
There is a balloon hanging in the sky in Big Walk that does not look like it belongs to any puzzle, and directly under it sits an object the game never explains. Players pick it up, carry it around for a while, and usually end up leaving it in a corner because nothing appears to happen. One player spent a session working out what it is for and filmed the whole thing, including the attempts that failed.
The short version: the object under the balloon is a carrying case for two items at once. Load two red blobs, gourds or beans into it and mount the loaded case on a backpack that another player is wearing, and that player then hauls both items at the same time without using their hands. The case does not do anything by itself on the ground, and the balloon itself gives no reaction — not when you fill the case under it, and not when you walk back under it with the loaded pack. Beyond that, the source found no other use for it and says so plainly on camera.
If you have not got the backpack yet, the backpack guide covers where to find one and how to put it on a friend; this article starts from the case and the balloon.
Step 1 — Spot the balloon and walk to the ground beneath it

00:04 — the balloon in the sky over the treetops; it is the landmark the route starts from.
The only landmark you need is the balloon itself. Look up, find it against the sky, and then walk to the patch of ground directly below it. The source gives no coordinates and uses nothing else as a marker; the balloon is the entire route.
Success check: you are standing on the ground under the balloon, looking up at it.
Step 2 — Pick up the case that lies under it

00:11 — the case on the ground below the balloon, before pickup.
Under the balloon lies a blue case with a yellow lid and a carry handle on top. Walk up to it and pick it up like any other prop in the game. The source is explicit that this is the object under the balloon — the thing he went to that location to find.
Success check: the case is off the ground and in your hands.
Step 3 — Carry it in both hands, and notice it takes an item slot

00:16 — the case carried in both hands after pickup, with the red blobs the source tried to stack behind it.
Picked up, the case behaves like a normal holdable object: both hands are on it and you walk it wherever you go. Nothing on screen explains what it is, which is exactly why the source spends the next minute guessing. Carry it back toward your teammate, because that is where the useful part happens.
Success check: you can walk with the case held, and you have not yet found anything it plugs into in the open world.
Step 4 — Do not bother resting blobs behind it on the ground

00:19 — two red blobs laid behind the case on the ground: nothing happens.
The obvious first guess — put the two blobs behind the case while it sits on the ground — does nothing. The source tries exactly that, waits, and reports no effect, then starts wondering whether the case has to be taken somewhere instead. Skip this step in your own session; it is here so you know the failure was tested rather than overlooked.
Success check: you are not staring at a case on the floor waiting for it to load itself.
Step 5 — Make sure a teammate is actually wearing a backpack

00:34 — the teammate standing by without a backpack equipped, which is why the case could not be used yet.
This is the step most players get wrong. The case is not a container you carry yourself — it is an attachment for a backpack. When the source calls his friend over, the friend is not wearing a backpack, so nothing can be mounted yet. Put a backpack on the other player first; the backpack guide has the pickup and hand-off route.
Success check: your teammate's character has a backpack visibly on their back.
Step 6 — Hand the backpack over and have it equipped

00:40 — the backpack and the case on the floor while the pack is handed to the other player.
Now pass the backpack to your teammate so that they equip it. In the source this is a plain hand-off: the pack changes hands, the friend wears it, and only then does the case have something to attach to. Do this before you load anything into the case, otherwise you are carrying a full case around with nowhere to mount it.
Success check: the packed player still has the backpack on, and the case is in your hands.
Step 7 — Load the first item into the case

00:48 — the first red blob placed into the case while it sits on the ground.
Empty the case's two slots one at a time. Pick up a red blob, gourd or bean — the source's own description of the case names all three — and place it into the case. The case seats the item against one side rather than swallowing it, so you can see at a glance whether a slot is filled.
Success check: one item is seated in the case and stays there when you let go.
Step 8 — Seat the second item on the other side

00:51 — both red blobs seated against the case, one on each side.
Repeat with the second item. The case takes exactly two in the source's demonstration, one per side, and that is the whole point of it: two gourds or beans moved by one player in a single trip. If you are collecting the gourds for the 100% secret ending, this is the trip-count shortcut you are looking for.
Success check: both slots are filled and neither item falls out when the case is lifted.
Step 9 — Mount the loaded case on the backpack

00:56 — the loaded case riding on the other player's back, above the backpack.
With both items seated, put the case on the back of the player wearing the backpack. It mounts over the pack rather than replacing it, which is why the wearer keeps whatever the backpack already gives them. The source does this last, after loading, and the sequence is worth copying: an empty case is easy to carry, a loaded one is not.
Success check: the case sits on the packed player's back with both items still in it.
Step 10 — Confirm the two-item carry before you walk off

01:12 — the teammate walking with the pack on and two red items attached, one on each side.
Now check the payoff. The packed player walks with two items attached at once and their hands free, which is the whole use of the object. In the source the wearer is the friend, and the player who loaded the case walks alongside. If you are the one doing the hauling, swap roles so the loaded player is the one who has to get somewhere.
Success check: the wearer moves normally and both items travel with them.
Step 11 — Do not expect the balloon to react

01:21 — back under the balloon with the loaded pack: nothing on the balloon changes.
The last test is the one everyone assumes must exist: bring the loaded case back under the balloon and see whether the balloon does something. It does not. The source walks the loaded player back to the balloon, waits, and reports no reaction, then closes the video by calling the object a carrying case for two blobs and saying he will make a separate video if he ever finds another use.
Success check: you stop looking for a balloon reward and start using the case as a two-item carrier.
Success check
You have it working when all of these are true:
- A backpack is equipped on another player, not just carried.
- Two items — red blobs, gourds or beans — are seated in the case, one per side.
- The loaded case is mounted on the packed player's back and travels with them.
- You are not expecting anything from the balloon itself.
Common mistakes and recovery
- Loading the case on the ground and waiting. It does nothing down there. The case only pays off once it is on a backpack.
- Trying to mount it on a player with no backpack. There is nothing to attach to. Equip the pack first, then mount.
- Mounting before loading. It works in the source the other way round, and an empty case is much easier to handle — load first, mount second.
- Waiting for the balloon to open, lift or reward you. It does not, including with a fully loaded case underneath it.
- Assuming the case holds more than two. The source loads two and describes it as a two-item carrier; do not plan a three-gourd run around it.
- Leaving the case behind after a failed attempt. It is a portable item, so carry it back to your base rather than abandoning it under the balloon.
- Forgetting the backpack is the carrier. If the items are not travelling, check the wearer still has the pack equipped.
Player-count and version notes
- The demonstration is a two-player session from start to finish: one player loads the case, the other wears the backpack and carries it.
- The source does not test three or four players, and does not show the case mounted on the same player who loaded it.
- The recording gives no coordinates and never names a region; "under the balloon" is the only location description it supports.
- The source's own framing is exploratory: he says at the start that he is not sure what the object is for, and ends by calling the carrying case his best guess. Treat the balloon's lack of reaction as tested at that build, not as a permanent rule.
- If a later patch adds a balloon use, the case itself still works the same way — it is the balloon behaviour, not the carry, that would change.
Source
This article is a single-source guide synthesized from one public video: Big Walk: Blue Balloon Guide (Carrying Two Blobs, Gourds, or Beans) by SolveBase (youtube.com/watch?v=fEY6Hxn3edQ). Every step maps to a timestamped moment in that recording, and the frames are temporary extracts used only to illustrate the steps, not final artwork. Facts come from the video's own narration and footage, including the attempts that produced nothing; the article does not claim cross-verification against other sources. For the backpack itself see the backpack guide, for item recovery see red blobs, and for every room in the game see the puzzle catalog.
